Global AR/VR in Travel and Tourism Market – Industry Trends and Forecast to 2032

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The AR/VR in Travel and Tourism Market research delivers comprehensive research on the present stage of the market, covers market size with respect to assessment as sales volume, and provides a precise forecast of the market scenario over the estimated period. Also focuses on the product, application, manufacturers, suppliers, and regional segments of the market. AR/VR in Travel and Tourism report research highlights market driving factors, an overview of the market growth, industry size, and market share. Since this AR/VR in Travel and Tourism report depicts the constantly evolving needs of clients, vendors, and purchasers in different regions, it becomes simple to target specific products and generate large revenues in the global market.

 

The Global AR/VR in Travel and Tourism Market in terms of revenue was estimated to be worth USD XX billion in 2024 and is poised to grow at a CAGR of XX% from 2025 to 2032.

 

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Top Key Players are covered in this report:

 

Google (ARCore), Apple (ARKit), Meta (Spark AR), HTC Vive Focus, Samsung Gear VR, Marriott International, Hilton Worldwide Holdings, Hyatt Hotels Corporation, Airbnb, Booking Holdings (Booking.com, Kayak), Expedia Group

 

On the basis of Product Type –


Augmented Reality (City Guides, Virtual Tours)

Virtual Reality (Destination Exploration, Cultural Experiences)

 

On the Basis of End Users/Application, This Report Covers

 

Museums & Historical Sites

Theme Parks & Attractions

Travel Planning & Booking

 

The regions are further sub-divided into:

 

-North America (NA) – US, Canada, and Mexico

-Europe (EU) – UK, Germany, France, Italy, Russia, Spain & Rest of Europe

-Asia-Pacific (APAC) – China, India, Japan, South Korea, Australia & Rest of APAC

-Latin America (LA) – Brazil, Argentina, Peru, Chile & Rest of Latin America

-The Middle East and Africa (MEA) – Saudi Arabia, UAE, Israel, South Africa

 

Major Highlights of the AR/VR in Travel and Tourism Market report study:

 

·         A detailed look at the global AR/VR in Travel and Tourism Industry

·         The report analyzes the global AR/VR in Travel and Tourism market and provides its stakeholders with significant actionable insights

·         The report has considered all the major developments in the recent past, helping the users of the report with recent industry updates

·         The report study is expected to help the key decision-makers in the industry to assist them in the decision-making process

·         The study includes data on AR/VR in Travel and Tourism market intelligence, changing market dynamics, current and expected market trends, etc.

·         The report comprises an in-depth analysis of macroeconomic and microeconomic factors affecting the global AR/VR in Travel and Tourism market

·         Market Ecosystem and adoption across market regions

·         Major trends shaping the global AR/VR in Travel and Tourism market

·         Historical and forecast size of the AR/VR in Travel and Tourism market in terms of Revenue (USD Million)

 

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Market Segment Analysis:

The AR/VR in Travel and Tourism Report provides a primary review of the industry along with definitions, classifications, and enterprise chain shape. Market analysis is furnished for the worldwide markets which include improvement tendencies, hostile view evaluation, and key regions development. Development policies and plans are discussed in addition to manufacturing strategies and fee systems are also analyzed. This file additionally states import/export consumption, supply and demand, charge, sales and gross margins.

 

The Research covers the following objectives:

 

– To study and analyze the Global AR/VR in Travel and Tourism consumption by key regions/countries, product type and application, history data from 2020 to 2025, and forecast to 2032.

– To understand the structure of AR/VR in Travel and Tourism by identifying its various sub-segments.

– Focuses on the key global AR/VR in Travel and Tourism manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter’s five forces analysis, SWOT analysis and development plans in the next few years.

– To analyze the AR/VR in Travel and Tourism with respect to individual growth trends, future prospects, and their contribution to the total market.

– To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

– To project the consumption of AR/VR in Travel and Tourism submarkets, with respect to key regions (along with their respective key countries).

 

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https://mercatusresearch.com/report/global-ar-vr-in-travel-and-tourism-market-industry-trends-and-forecast-to-2032/

 

To summarize:

The Global AR/VR in Travel and Tourism Market report studies the contemporary market to forecast the growth prospects, challenges, opportunities, risks, threats, and the trends observed in the market that can either propel or curtail the growth rate of the industry. The AR/VR in Travel and Tourism market factors impacting the global sector also include provincial trade policies, international trade disputes, entry barriers, and other regulatory restrictions.

Customization of the Report:

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About us:

 

Mercatus Research – Is a leading market research company dedicated to providing comprehensive insights and analysis to empower businesses in making informed decisions. With a commitment to excellence and innovation, we deliver actionable intelligence that drives growth and success for our clients.

 

Contact Us:

 

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